Features¶
appleseed-maya is an appleseed plugin for Autodesk® Maya®.
Main exporter features¶
Presently the exporter supports:
- Rendering to Maya’s RenderView
- Batch Rendering
- Appleseed project export (*.appleseed files) or packed appleseed project files (*.appleseedz)
- Image Based Lighting via appleseed Physical Sky, and Dome Light
- Support for most of Maya’s hypershade nodes (see Supported HyperShade Nodes)
- Several appleseed specific materials, texture, and utility nodes. See Custom appleseed shaders for detailed information
- Shader overrides with diagnostic modes, ambient occlusion geometric information
- Final render denoising [Boughida:2017:BCD:3128450.3128464]
- Support for custom OSL shaders as Maya shading nodes
- Support for OpenColorIO (or OCIO)
- Partial support [1] for Maya’s SynColor [2] color management system.
Limitations¶
Presently appleseed has the following limitations:
- Swatch rendering is limited to material nodes, not texture node
- IPR is not supported yet
- XGen support is work-in-progress and is disabled in this release
- Only meshes are exported and rendered right now
- PTex is not supported yet
- The rendering or working space is limited to Rec.709/sRGB RGB primaries with a D65 whitepoint
See also
appleseedhq GSoC 2018 wiki if you want to assist implementing any of these features.
Footnotes
[1] | For now, the input device transforms supported for the ingested material are listed in asTexture Color Management options. |
[2] | Maya’s native color management system, providing equivalent functionality to OpenColorIO. Not all input transformations are supported. See Autodesk Color Management Supplemental Information for more details. |
References
[BB17] | Malik Boughida and Tamy Boubekeur. Bayesian collaborative denoising for monte carlo rendering. Comput. Graph. Forum, 36(4):137–153, jul 2017. URL: https://doi.org/10.1111/cgf.13231, doi:10.1111/cgf.13231. |