Texture3D Icon

asTexture3D

A node that performs 3D lookup of a volume texture, typically a Field3D file.


Parameters


3D Texture

Filename
The volume texture, typically a *.f3d [1] file.
Starting Channel
The starting channel for the volume texture lookup.
Color
The default color to use if the texture lookup fails.
Channel Fill
The default scalar value to use for any channels requested but not present in the volume texture.
Time
The time value to use if the texture specifies a time varying local transformation.

Wrapping

S Wrap

The wrapping mode along the s coordinate, it can be one of

  • Default
  • Black
  • Periodic
  • Clamp
  • Mirror
T Wrap

The wrapping mode along the t coordinate, it can be one of

  • Default
  • Black
  • Periodic
  • Clamp
  • Mirror
R Wrap

The wrapping mode along the r coordinate, it can be one of

  • Default
  • Black
  • Periodic
  • Clamp
  • Mirror

Blur

Blur Width
The amount of blur along the width of the volume, or the s direction.
Blur Height
The amount of blur along the height of the volume, or t direction.
Blur Depth
The amount of blur along the depth of the volume, or r direction.

Filter

Width Filter
Scale for the size of the filter defined by the partial derivatives along the s direction or implicitly from P, with a value of 0 disabling filtering altogether.
Height Filter
Scale for the size of the filter defined by the partial derivatives along the t direction or implicitly from P, with a value of 0 disabling filtering altogether.
Depth Filter
Scale for the size of the filter defined by the partial derivatives along the r direction or implicitly from P, with a value of 0 disabling filtering altogether.

Coordinates

Surface Point
The surface point being shaded.
Coordinate System

The coordinate system to use for the volume, it can be

  • Object Space
  • World Space
  • Camera Space

Outputs

Output Color
The color resulting from the Features Mode choice.

Footnotes

[1]These files are exported as a result of simulations done in other applications. In the case of Maya, one could for instance convert Maya’s fluids to a Field3d file via the Field3D Maya Plugin. Other simulation applications also allow exporter volume data as *.f3d.