Object Options ========== .. image:: /_static/screenshots/object_panels/obj_options.PNG | - Double Sided Shading: This tells the renderer to apply the object material to both sides of the polygon. This is required for glass materials to render properly. - SPPM Photon Target: This flag indicates that the object should be a 'target' for the photons emitted from lamps in SPPM render mode. Targeting a glass object with strong caustic effects this way can reduce rendering noise. - Nested Glass Priority: This allows you to set the priority for this object where it intersects with another object. A higher number equals a higher priority (i.e. 2 takes precedence over 1). This allows you to correctly render intersecting media like fluid in a glass. - Shadow Terminator Fix: This dial adds a correction to shadows generated by the object. With low poly objects it can help remove 'jaggy' shadows. - SSS Set: A user can assign this object to an existing SSS set by selecting it here. - Ray Visibility Flags: These flags determine if an object is visible to specific ray types during rendering. - Object Alpha: This allows a user to determine the transparency of an object. The parameter can also be driven by a texture map, allowing for cutout effects like leaves. - Motion Blur: This flag determines if a deforming object will be rendered with deformation motion blur. - Object Export: This option allows an object to be used as a proxy for a pre-existing appleseed archive assembly. The assembly will replace the object in the scene at render time.